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Author Topic: EMR Spring Castle Conquest 2010  (Read 4673 times)
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« on: March 02, 2010, 02:53:58 PM »

Event Details:

The GAME: CASTLE CONQUEST consists of the LONGEST RUNNING and LARGEST ATTACK & DEFEND GAME in paintball that purely defines the words “PURE PAINTBALL INSANITY” and is based around the Largest, Nastiest Castle in Paintball; CASTLE AAARRGH! The game also encompasses six other fields of EMR: TIPPMANN TOWN, AMBUSH ASSAULT, FORT BLUE’S CREW, BREW CREW BREWERY, IROQUOIS INVASION, and FERRYMEN’S AIRFIELD. The odds of Attackers versus Defenders are 4 to 1. The Attackers reinsert every 20 minutes and the Defenders reinsert every 10 Minutes. We will be shooting ONLY EMR’s CUSTOMIZED PAINTBALLS at this event! The defense will be led by EMR Home Team WILDCARDS and joined by Teams CAMPBELL, DIVINE WRATH, DIESEL, FREAKS OF NATURE, MISDIRECTED HOSTILITIES, PBNATION, S. F. WICKED WOMBATS, SHAME, SUNY OSWEGO, TANKS RAIDERS, and other brave souls.

The CASTLE: CASTLE AAARRGH is the LARGEST, NASTIEST CASTLE that exists in paintball. With over 32,000 square feet of playing area within its walls, CASTLE AAARRGH sports three stories of playing and a full two story 8’ deep rampart completely encircling a courtyard of buildings, towers, and barricades. The corridors below the ramparts are full of staggered walls, windows, and doorways leading into the courtyard. With only 4 openings from the outside into the courtyard and two gang ramps from the back hill onto the upper ramparts, this Castle is a fight to enter from Game On.
Facing the Castle Front Wall (Considered WALL 1) is TIPPMANN TOWN, a full size town, complete with two streets and numerous one and two story buildings as well as barricades and walls. This town makes a great defensive area to stall the attackers, but also give the attackers a good base of operations once they clear it out to mount attack after attack on the castle. To the right of the castle is WALL 2 which faces an upward sloping hill with barricades leading up to a tree line on top, from which attackers can rain paint into the courtyard and upper walls. The back wall (WALL 3) is faced with another upward slope that is completely covered with trees and rock outcrops, providing cover to both attackers and defenders. A long wooded slope goes downward from the left wall (WALL 4) that has numerous buildings and natural barricades throughout it and is a point of hard fighting every game.

PICTORIAL TOUR: CLICK ON THIS PICTORIAL TOUR AND GET THE REAL FEEL OF THE ATTACKERS AND DEFENDERS VIEW OF CASTLE AAARRGH. Move your arrow onto the photo to stop it to view longer.

THE TEAMS: Team WILD CARDS will be leading the Defenders and will be joined by teams DIVINE WRATH, DIESEL, EXPLICIT VICTORS, FREAKS OF NATURE, MISDIRECTED HOSTILITIES, PBNATION, S. F. WICKED WOMBATS, SHAME, SUNY OSWEGO, TANKS RAIDERS, and many other brave and hardy souls. Matthew Norman gets the honor of being the first registered defender for this game as he registered 10/20/09. The Guaranteed 150 Defender’s Slots are picked on a first to Pre-Reg for Defense/First Defend basis so anyone that wishes to defend should get their pre-regs in immediately to be sure to defend and also contact Captain Dean of WILD CARDS at section_08@hotmail.com . For every 50 players that attend over 750 players, another 10 defenders will be added. First to Pre-Reg. First get in.
Any Defender that has not checked in and registered at the Rec. Center by 10:00 am will be dropped by the defenders list and replaced from the Standby list.
Teams BLUE’S CREW and JOINT FURY have combined forces and will be leading the attacking horde in their attempt to take down the valiant defenders in record time. They will be joined by teams ANGEL FORCE MILITIA, BONEHEADS, EXPLICIT VICTORS, FIRST BLOOD, FERRYMEN, GLOWING GOBLINS, GORR, MALTESE MILITIA, SHADOW ASSASSINS, VOODOO, and a slew of other individuals.

Objectives: For this game there are 10 objectives for the Attackers to retrieve. The objectives are Princess Zeuss, Excalibur Sword, Royal Platter, Ale Keg, King’s Ransom, EMR Coat of Arms, and Royal Key to the Front gate, Merlin’s Crystal Ball, BLUE’S Royal Stallion, and BLUE’S ROYAL CHALICE. The Attackers must recover at least 5 objectives within the first four hours of the game or the Defenders will be declared the winners. If the Attackers do recover 5 objectives in the first four hours, then the game continues until all 10 objectives have been recovered. If the first CASTLE CONQUEST is over within 4 hours, the prize giveaways will take place at the stage and then following a one-hour break a new attack and defend game will be held in FORT WORR. For the second game, volunteers to defend will be taken at the Rec. Center immediately following the first game. Any Players wishing to defend the second game should report to the Rec. Center immediately at the end of the first game to be counted and taped up.

Pricing: The cost per player for Entry is ONLY $35 if Pre-paid by 4/9/10 for Saturday Play Only and $50 if Pre-Paid by 4/9/10 for the entire weekend through Sunday Afternoon. The cost Per Player for Entry that pays at the event is $45 for Saturday Play Only and $60 for the entire weekend. ALL ENTRY FEES INCLUDE CHOICE OF UNLIMITED CO2 & COMPRESSED AIR or the Standard Rental Package consisting of a TIPPMANN Semi-Auto Marker, Goggles, CO2 Bottle, and CO2. The Weekend Fee includes: Playing in the CASTLE CONQUEST, Playing after the Castle Conquest in Open Play until Dark, Playing in the Scheduled Field Open Play on Sunday, and/or playing with the Pump-Only Group. For groups of 25 or more players that prepay by 4/9/10 at one time as one group, there is a $5 per player discount and the organizer or Team Captain gets free entry. For groups of 50 or more players that prepay by 4/9/10 at one time as one group, there is a $10 per player discount and two organizers or Team Captains get free entry.
PAINTBALLS for the CASTLE CONQUEST will sell for $80.19 per case of 2000 plus 6% PA sales tax: Total $85.00 per case. If you pay cash for a case of paintballs at the event, there is a cash discount of $4.71 a case making the price per case $75.48 plus 6% PA sales tax: Total $80 per case. If you purchase 10 cases at one time in a single purchase, you will receive a $5 discount per case. If you purchase 25 cases at one time in a single purchase, you will receive a $10 discount per case. All bulk purchases must be completed at the event inside the store. No bulk purchases can be made in the Registration Lines.
IF PLAYERS WISH TO PREPAY THEIR CASES OF PAINTBALLS BY 4/9/10, THEY MAY DEDUCT $5.00 OFF THE CASH PRICE PER CASE WHETHER THEY PAY BY CASH, CHECK, MONEY ORDER, OR ON-LINE VIA PAYPAL/CREDIT CARD. THIS APPLIES TO SINGLE, 10 CASE, AND 25 CASE LOT PRICING. EXAMPLE: I Case is $75 Prepaid by 4/9/10, 10 Cases is $70 Per Case if Prepaid by 4/9/10, and 25 Cases is $65.00 Per Case if Pre-paid by 4/9/10. ONLY EMR’S CUSTOMIZED PAINTBALLS MAY BE USED FOR CASTLE CONQUEST XXVI!

REGISTRATION: To Pre-Register for this event by 4/9/10 online with a Credit Card, please click HERE . To Pre-Register for this event by 4/9/10 via Mail, please click HERE to print out a form to mail. For Pass Holders to Pre-Register for this event, please click HERE. Printing out a waiver and filling it out before coming to registration speeds up the process and can be done HERE.

VENDORS: BLUE’S CREW, ENGLER CUSTOM MARKERS

Reffing: Professional Ref Squad DRAGON’S FORCE, who are veterans of reffing 12 CASTLE CONQUESTS and run by AJ Allen will be reffing the event and joined by the ALBANY MARSHALS and EMR’s local reffing staff. The ref squads will be organized and run by Christopher “DEUCE” Hanse, Insuring only the highest caliber of reffing, game organization, and a safe and great time for all players.

Game Timetable: The CASTLE CONQUEST will start promptly at 11:00 am on Saturday morning. Chronoing and issuing armbands for the DEFENDERS will start at 8:00 am beside the Museum. Upon being chronoed, ID tags will be punched by a ref and both Arms will be marked with Colored Duct Tape. Only Defenders wear Colored Duct tape. Attackers will not be marked. Player’s will be randomly Chronoed throughout the game at their dead zones and by roving Chrono Cops while playing. Any Defender that has not checked in and registered at the Rec. Center by 10:00 am will be dropped by the defenders list and replaced from the Standby list. All of the Defenders need to be in Castle Aaarrgh; taped, chronoed and ready to play by 10:00 am. The safety briefing for all defenders will begin at 10:15 am inside the Castle.
Chronoing for the ATTACKERS will be held at the chrono range located behind the Rec. Center, starting at 8:00 am. All Attackers must be Chronoed by a referee at the chrono stations located behind the Rec. Center to enter the game. The Safety Briefing and Game Rules will be covered at 10:00 am at the stage and the game will start at 11:00 am sharp.

Equipment: Only Semi-Auto and Pump Markers are allowed and no full-auto, turbo, or multi-round burst modes permitted. Mortars can be used that shoot only paintballs, but must be fired at a 45 degree angle or higher and with a ref present. No equipment is allowed that fires a projectile, grenade, or balloon. No LAWS or Hand Cannons allowed that can fire more than one paintball at a time directly at a player. Hand Thrown Paint Grenades are allowed but recommend using colors other than Blue as Splatter does not count from paintballs. NO SMOKE USE IS ALLOWED BY PLAYERS.

Age Requirements: Minimum age required to play in the CASTLE CONQUEST is 10 years old. 10 and 11 year olds must have an adult of 18 years old or older playing with them. We recommend that no-one under 16 plays as defenders due to the intense close up fighting in the walls. All players under 18 years old must have a Liability Waiver/Medical Release completely filled out and signed by a parent to play.

Special Rules: No Dead Man Walks are allowed in this game. No Barrel Tags are allowed in this game. No assassins allowed to be used on other team. No shooting through a crack or opening in the walls less than 4” wide. Splatter does not count by paintballs. Grenade hits must amount to more than an accumulation of a quarter coin size. NO SMOKE IS ALLOWED FOR USE BY PLAYERS . The area is too confined and it has caused medical problems for some players in the past. All other EMR standard rules apply to the game and the CASTLE CONQUEST GAME RULES are listed below.

More Play: If time permits, open play will be conducted on other fields after the CASTLE CONQUEST and FORT WORR DEFENSE are over and will run until 7:00 pm.

Massages: Angela Kenney, licensed L.P.N. and L.M.T., of BODY & SOUL Therapeutic Massage, will be giving massages throughout the day on Saturday for the price of $1.00 per minute. If you would like to schedule a massage in advance, contact her at (607) 765-1157 or bodyandsoultherapeutics@msn.com to set up your appointment.

Prizes: There will be prize drawings worth $1000s immediately following the CASTLE CONQUEST before the second game starts. The Prizes are from the Castle Conquest and EMR sponsors. All CASTLE CONQUEST ID TAGS will be numbered and winning numbers will be picked from those numbers.

Overnight Stay: Lodging is FREE in our BUNKHOUSES and on our CAMPSITES, but should be reserved in advance with Pre-registration to guarantee a spot. Walk-on players are not guaranteed spots in bunkhouses or campsites. To reserve your own BUNKHOUSE, you need to pre-register at least 15 players and pre-pay a $50 refundable deposit. If you have less than 15 players, you will be assigned to a bunkhouse and share it with other players but do not need to make a deposit. We recommend bringing sleeping bags, pillows, and air mattresses for your stay. Preregister early as all spots were filled at the 2007 Spring CASTLE CONQUEST!
Campsites for tents and campers are 20’ x 20’ for up to three campers and 20’ x 40’ for 4 or more campers and require a refundable $20 deposit. RV sites are 20’ x 40’; however there is no water or electric hook-ups for the RVs. There is running water and a sink to clean up in and Porta-Johns for toilets. For showers there is a campground 4 miles away that charges $4 to use their bathroom and shower facility and there is a Flying J Truck Stop one exit below our exit on Rt. 81 that offers Shower Facilities and Dinner Buffets. Deposits for Bunkhouses and Campsites will be returned after an EMR employee checks the bunkhouse or campsite to make sure that it is clean and all garbage has been sorted and no damage has been done as according to the Bunkhouse and Campsite Rules listed on the webpage and signed for when checking in.
Players are welcome to arrive anytime on Thursday, 4/22/10 and stay through Monday, 4/26/10. ANY TEAMS or GROUPS of PLAYERS that would like to RENT THEIR OWN PORTA-JOHN for the WEEKEND, the cost is $75 and you reserve it by calling Yvonne at Suburban Septic at (888) 775-3696 or (607) 775-3693. You should bring your own padlock if you wish to lock it. YOU CAN CHECK YOUR CAMPSITE AND BUNKHOUSE RESERVATION ASSIGNMENTS BY CLICKING HERE.

Food: UNCLE CHARLIES PIZZA will be selling food for Breakfast, Lunch, and Dinner Saturday and Breakfast and Lunch on Sunday. You may also bring your own food and grills to prepare food or go to one of the many restaurants and fast food places within 10 miles of EMR. There will be snacks and beverages available in the store during all open hours.

Player’s Party: Team BLUE’S CREW is Producing the Player’s Party that will start at 8:00 pm on Saturday in the Rec. Center and will have complimentary snacks and beverages. BLUE’S CREW own Dayon “HIGHLANDER” Heard will be DJing the party and rocking the place down with music and contests. Anyone attending the party must be at least 18 years old and must be 21 years old to consume alcoholic beverages. IDs will be checked and age requirements will be strictly enforced. Anyone under 21 years old must vacate the Rec. Center by 10:00 PM.

Museum: Team CARTER’S COMMANDO will be hosting the INTERNATIONAL PAINTBALL MUSEUM Hours on Friday and Saturday with knowledgeable old school teammates on hand. Go check out the history of paintball.

Pump-Only: There will be a group of Pump Only Players playing on a variety of Different Fields on Sunday that will meet at the Picnic Pavilion and leave to start play at 10:00 am. All Pump Players should be chronoed and ready to go at 10:00 am.

Sun Open Play: Scheduled Open Play will start at 10:00 am and continue until 5:00 pm on Sunday and play will be at the assigned Fields as scheduled below. This Open play is open for all Semi-Auto and Pump players and may be attended by players that did not come to the CASTLE CONQUEST on Saturday. For those players that are coming for Sunday Only, the price is $20 and should be paid at the Store Sunday morning. The $20 includes CO2 and Compressed Air. Field Paint Only!

EVENT SCHEDULE
FRIDAY: 3:00 PM Store Opens for Registration and Paint Sales: Chrono put out for Self Chrono
5:00 PM Compressed Air & CO2 Stations Open
7:30 PM International Paintball Museum Opens: Hosted by Team CARTER’S COMMANDO
9:30 PM International Paintball Museum Closes
11:00 PM Store Closes
Registration Closes
Compressed Air & CO2 Stations Close

SATURDAY:
8:00 AM Store, Pre-Registration and Registration Windows, Attacker’s Chronos,
Compressed Air Stations, CO2 Stations, Paint Sales, OPEN FOR BUSINESS.
8:05 AM Chrono and Arm Banding for Defenders starts beside Museum
9:55 AM Chrono at Rec Center Closes for Safety Orientation and Game Rules
10:00 AM Safety Orientation and Game Rules Given for Attackers at Stage.
10:30 AM Safety Orientation for Defenders Given in Castle AAARRGH.
11:00 AM CASTLE CONQUEST BEGINS
6:00 PM PRIZE GIVEAWAYS on the Stage
7:30 PM International Paintball Museum Opens, hosted by team CARTER’S COMMANDO
8:00 PM Store Closes, PARTY BEGINS in REC. CENTER
9:30 PM International Paintball Museum Closes

SUNDAY:
8:00 AM Store, Chronos, Compressed Air Stations, CO2 Stations, and Paint Sales, OPEN
9:25 AM Chronos close for Safety Orientation
9:30 AM Safety Orientation
10:00 AM Open Play-HANSE HOLLOW
Pump Only Play Begins-Meet at the Picnic Pavilion
11:10 AM Open Play-FIREBASE VOODOO
12:00 AM Museum Opens
12:20 PM Open Play-TIPPMANN TOWN
1:20 PM Paint and Air Break
1:40 PM Open play-MARGARITAVILLE
2:00 PM Museum Closes
2:50 PM Open Play-FORT WORR
4:00 PM Open Play-BONEHEADS CASTLE NUMBSKULL-Attack and Defend
5:30 PM Open Play Over-Pump Play Over
Store Closes
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« Reply #1 on: March 02, 2010, 03:13:00 PM »

Roughly 6 Hours away as per Google Maps. The more I look at this..the more I want to play. It would definitly be a landmark game. There will be alot of big names there too. I will be getting in contact with Wolf and a few others to see if they will be there. I think it would help out ALOT if we could interview Wolf and some of the big names.
« Last Edit: March 02, 2010, 03:18:24 PM by Enhander » Logged

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« Reply #2 on: March 02, 2010, 10:48:23 PM »

JJ and Juice. If you guys would like to ride up with me we would have to leave here (morgantown) around 1pm or 130pm. Since it is a 6 hour drive we would get to EMR about 9 o'clock. get our stuff settled in at the bunk house and be rested for the game the next morning.
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« Reply #3 on: March 03, 2010, 12:06:59 AM »

Sounds good to me!
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« Reply #4 on: March 03, 2010, 03:37:05 PM »

I really want to go, but Im not sure if Im going to have enough Annual time to call off. Im going to have to call of a day probably next week to go to a funeral.
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« Reply #5 on: March 04, 2010, 03:22:56 AM »

ugh...I really want to play in the all pump game on sunday!
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« Reply #6 on: March 04, 2010, 03:36:06 AM »

that would be sweet
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« Reply #7 on: March 04, 2010, 01:07:56 PM »

Well the funeral im going to is on Saturday. But I still dont know if Im going to have the time to call off. It sounds like Ill need to call Friday off and Monday.Ill have to keep checking.
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« Reply #8 on: March 07, 2010, 03:30:16 PM »

Ok. I just preregistered Devon and I for Castle. We wont be playing sunday though. She says from her experience last year they were so tired from playing they just left Saturday night or sunday morning. So I was thinking we would play saturday and leave sunday.
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« Reply #9 on: March 07, 2010, 04:33:48 PM »

i wish i could go
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« Reply #10 on: March 07, 2010, 05:24:21 PM »

What time would you be leaving on Friday?
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« Reply #11 on: March 07, 2010, 07:25:44 PM »

me?
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« Reply #12 on: March 07, 2010, 10:28:16 PM »

.....no, lol. Fox
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« Reply #13 on: March 09, 2010, 01:25:04 AM »

I really want to go to this!!!! Id just need a ride and to scape up some money. 80$!!! a BOxX!!! wow, if anyone could give me a ride let me kknow n ill get money somehow
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« Reply #14 on: March 09, 2010, 02:50:19 AM »

umm I think I would be leaving morgantown around 1pm or 130pm.
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