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Author Topic: Mission Masters Dead Space: Oblivion- October 10th 2009  (Read 7364 times)
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« on: September 10, 2009, 03:13:41 PM »

THE STORY:
Hundreds of years from now, the governments of the world lie in ruin, replaced by giant corporations controlling every natural resource on planet Earth. Only a handful of corporations survived the resource war; the only way to move past the limitations of a dying planet was to move outward - into space, the final frontier.

The United Space Governance initiative was announced to the world on January 1, 2529. The USG, along with the United Space Military (USM) corporation, devised an ingenious plan of using massive vessels called “planet-crackers” to destroy other planets and mine their resources.

On February 15, 2534, the USG Ishimura was deployed into the dead of space, on route to Aegis 7, a planet many hundreds of thousands of miles away. On September 6, 2539, the Ishimura began operations, choosing a desolate region of the planet to “crack”. Many pictures and videos were streamed, bouncing off relay satellites to feed the images to Earth’s desperate population.

But then, on September 13, 2539, the images stopped, the video streams turned to black and white screens of static. Two days later, all contact with the Ishimura and the nearest relay satellite was lost.

The USG employs the brightest security personnel, engineers, and computer specialists in the world. The Concordance Extraction Corporation (CEC) is a sub-organizational component of the USG and has been working in the system near Aegis-7. The CEC has been deployed to link up with the Ishimura as soon as possible to determine if there is any trouble with her systems.

On October 10, 2539, the USG Kellion docks with the USG Ishimura...but all is not well.

Will you be a part of the team of specialists sent by the USG to determine the fate of the Ishimura, or will you be a part of the Necromorph infestation, worshipped by the Church of Unitology and beholden to no-one except the Hivemind itself? Choose, for no matter your allegiance, no one can hear you scream in Dead Space. Join us for MM's Grand Finale Event of 2009, and the latest "survival-horror theme" served up MM style!


Will you take the Galactic Empire head on as a Rebel Alliance warrior? Or will you serve the Sith Lords, Darth Sidious and Darth Vader, and take control of the last unconquered civilization? Journey to Paksu Kern for the adventure of a lifetime, Mission Masters style!

THE TEAMS:

TEAM BLUE
THE CONCORDANCE EXTRACTION CORPORATION (C.E.C.): is a conglomerate of space engineers whose primary function is to operate giant mining ships - called Planet Crackers - throughout the galaxy at the behest of the United Space Governance (USG) initiative. Carrying no special weapons of any kind, the space engineers are forced to wield field equipment to battle the Necromorph infection, including their standard issue tool called the Plasma Cutter. Engineers are the most common element of the C.E.C./U.S.G., but there are a few senior-level specialists onboard.

SPECIAL CHARACTERS

ISAAC CLARKE
A space engineer working for the C.E.C. He and his team, including computer specialist Kendra Daniels and chief security officer Zach Hammond, are sent to the USG Ishimura to discover why her communications array went offline. Isaac’s girlfriend, Nicole, is onboard the Ishimura.

KENDRA DANIELS
Computer Specialist and one of four crew members onboard the USG Kellion when it crash lands into the Ishimura. The Marker begins to influence Kendra the longer they stay on the ship, claiming that she sees her brother, though she knows he’s dead. Will she be another victim of the Hivemind’s hallucinations?

ZACH HAMMOND
Chief Security Officer and one of four crew members onboard the USG Kellion when it crash lands into the Ishimura. He and Kendra argue frequently, their mutual distrust no secret to any of the crew members. Zach’s RIG frequently goes “silent” and his whereabouts are typically a mystery. Is he working for the Church of Unitology or a soon-to-be-victim of the deadly Hivemind?

TEAM RED
NECROMORPHS: Derived from the Greek words necros (dead) and morph (form), these parasitic beings are the slaves to the Hivemind and the focus of the Church of Unitology. Necromorphs must wait for the host creature to die before mutation can begin, so they are equipped with bony protrusions jutting from their hands which are used to swiftly kill any creature. Necromorphs are immensely difficult to kill and must be dismembered if they are to be stopped. Shooting their legs off only slows them down, as they will pull their torsos with their blade arms in hot pursuit of their prey. Slashers are the most common type of Necromorph, but there are a few special varieties bearing mention.

SPECIAL CHARACTERS

TWITCHER
Former military personnel who were turned into Necromorphs. They have body armor infused into their bodies, making them harder to kill. The Stasis modules of the former soldiers absorbed into the Twitcher during mutation, but instead of slowing them down, it had the opposite effect and gave them godlike speed. Their movements are blurry and they can cover great distances in seconds.

INFECTOR
A bat-like, eyeless Necromorph armed with a stinger. With the stinger, the Infector burrows through the forehead of either a corpse or a live victim. Depending on the age, hormonal state, and even body weight, the resulting Necromorph can be any variety, including Enhanced Dark Necromorph Slashers.

HUNTER (“THE CHILD”)
A prototype, regenerating Necromorph created by Dr. Challus Mercer. Little is known about this creature. Handle with extreme caution.

EVENT INFO:
$3,000+ in Prizes & Giveaways will be randomly drawn and awarded
following the Mission Paintball Game action;
Many new field improvements, themed props, smoke grenades, launchers,
& soundtrack music add to the FUN! Hot food available.

Admission: $35/Person
Paint: Reduced Price $65/Case; EVENT PAINT ONLY
Air/CO2: $10 All Day

PERMITTED: Paint grenades, radios, and semi-auto markers.

PROHIBITED: HOME MADE GRENADES OF ANY KIND, Grenade launchers, Laser sights, Paint other than event paint, Full-Auto or multi-shot burst markers.

DEAD SPACE COSTUME CONTEST
PRIZE: TO BE ANNOUNCED (HINT: The better the costumes the better the prize!)
1. Bust out your creative side and put together a Dead Space themed costume... ANYTHING Dead Space. Let's see whatchu got!
2. You don't have to wear your costume during gameplay... but when the games are over... get ready for the raffle prizes and costume contest!
3. TRP and MM will select finalists and the crowd will select the winner. TRP and MM are not eligible to win.
4. The costume is a big part of winning, but ya better be able to entertain too!

SCHEDULE: (RAIN OR SHINE)
Registration begins promptly 8:30 AM with the first game starting at 10:00 AM
Late arrivals will be inserted into the game at the mission following the one in progress.

8:30 AM Registration & Air open
9:00 AM Chronograph Open; Limit 280fps
9:30 AM Rules & Orientation
10:00 AM Game on! (Missions 1 thru 4)
1:30 PM Lunch - Game Pauses
2:30 PM Game Resumes (Missions 5 thru Cool
6:00 PM Prizes, Awards, and Event Ends

VIPP REGISTRATION:
1. VIPP (Very Important Paintball Player) Pre-Registrations are being taken by phone at TRP 724-775-6232
2. One MM Event Patch (for the first 100 registrants).
3. A popular Paintball Magazine.
4. No waiting in line with walk-on registrants or for taking delivery of pre-purchased paint.

TEAM & GROUP STAGING:
There is plenty of space for teams to set up their own staging areas and tents, so feel free to bust out your staging equipment and advertise your team.
I smell photo ops and interviews here.

CAMPING:
TRP grounds are open for FREE primitive camping on Friday and Saturday nights for all MM events.

MAKE YOUR RESERVATIONS TODAY!
CALL THREE RIVERS PAINTBALL AT 724-775-6232
Walk-ons welcome!

For more about Mission Paintball Games, please visit MISSIONMASTERS.COM and THREE RIVERS PAINTBALL
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« Reply #1 on: September 10, 2009, 03:16:30 PM »

Last MM game of the season gents...I can go to it as well! Im gonna have to ride up with someone though... Scott/Dean can I hitch a ride with ya?
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« Reply #2 on: September 10, 2009, 03:41:21 PM »

You get to go now...no fair! Atleast one of us will, and you can hand deliver Killa his shiny new pimpin T9!!!  Cool
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« Reply #3 on: September 10, 2009, 04:01:23 PM »

And I get my M1 Smiley
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« Reply #4 on: September 10, 2009, 04:34:38 PM »

*DROOL*
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« Reply #5 on: September 10, 2009, 04:51:46 PM »

Heck, Ill probably end up getting it and holding it all day as opposed to playing lol
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« Reply #6 on: September 10, 2009, 07:07:15 PM »

 i probably wont be up ther all weekend this time, so I might be able to give you a ride. i dont think i can call off for the weekend, so i can come home that night
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« Reply #7 on: September 10, 2009, 07:25:08 PM »

Ok bro, let me know, Im stoked that I get to play!!
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« Reply #8 on: September 10, 2009, 07:53:35 PM »

If your going now JJ, then I may go...ill have to let you know!
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« Reply #9 on: September 12, 2009, 03:45:27 AM »

I plan to go, if so you can grab a ride with me....who is going?
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« Reply #10 on: September 12, 2009, 04:45:42 AM »

I can't, wish I could.....Looks like me and the pink Ego will have to wait till next year though. The old lady isn't letting me get out of this wedding....I even told her she could pretend the pink Ego was hers!
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BLACK MAMBA
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« Reply #11 on: September 12, 2009, 12:06:14 PM »

i want to go, suntzu cani ride with you? welcome back btw, missouri is so far away!
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« Reply #12 on: September 12, 2009, 12:27:49 PM »

Ah yeah, thats why you were gone, couldnt figure out why you werent on here for a while lol
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« Reply #13 on: September 17, 2009, 01:03:55 AM »

New toys anyone?  I tink i am taking the dodge this time, so ill have room for 1....who is going?...dodge has lots of character, like how the airconditioner turns on.....youhave to crank it on.....IE roll windows down......
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« Reply #14 on: September 17, 2009, 01:21:07 AM »

Ghosty ghost for me:



But can't play Sad stupid mono.
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